

Up to now, Wesnoth was simply the only one around on the map. We already have different human cultures way before Wesnoth -> Wesfolk vs. They are actually something new! This makes them feel strange at the start, but I don't see why they actually would be unfitting for the Wesnoth setting.

While I think this goes for the Dunefolk as well (Easterlings + Haradrim), it is the only faction not fitting into the stereotype created by the movies. To expand on point 5: Of course, some races are not one-to-one Tolkien stuff (Naga, Mermen, Undead), but they fit quite nicely into the stereotypes of a tolkienesque world.

I actually don't think drakes are desert-dwellers either the feel more like mountain-dwellers to me.) (By the way, I doubt saurians would do well in a desert, particularly the standard ones in the drake faction. They've just found ways to make up for their deficiencies (for example, their clothing styles). Surely they're not as good at desert survival as drakes or jinn, for example. Sure, how else could the game have any conflicts if everyone stayed home and took no risks? But this does not support the idea that there should be dwarves dominating forests as well as elves or humans dominating the desert as well as drakes or saurians.I don't see it as humans who are able to beat the desert natives at their own game. Claiming dunefolk are human is making such a standard, despite what the rest of the factions depict.Īs far as races being found in places they do not dominate. The opposite of that is having humans able to go anywhere and beat anyone at their own game. Each biome hosts some very different species. But that is more biological diversity, not less. Races like elves and woses both thrive in forests, drakes and saurians both thrive in sandy environments (and dunefolk too), etc. That is all true but the relevance does not detract from the point I am making (in fact it may reinforce it). You conveniently ignore, that some races (orcs and humans) are found in very different terrains, that others share terrain (naga & merman in the seas, dwarves and trolls in caves, undead and saurians in swamps, etc.) and even elves have settlements that are not primarily forest (see, e.g., HttT Scenario 19a Snow Plains).
